Necromancer

A necromancer's primary power is the ability to give new life to corpses, adding them to their squad of undead minions. Their favorite spells aid their minions, use them as ammunition or simply kill creatures. Their other abilities aid them in gathering information through their undead or dead creatures. Some necromancers choose to sit back and let their minions do the work, and others lead them into battle.

1 - Technique Specialization (Magic)

You gain 1 technique point at level 1, then another point every 2 levels after. These points must be used on the Necromancy tree.

Characters with magical specialization gain points in wild card equal to their highest tier of magic technique and cantrips.

1 - Disciple of Death

Shortened to DoD. Gain a pool of 3+lvl to use for many of your class abilities. All abilities marked DoD cost 1 point.

1 - DoD: Animate Dead (Su) [companion]

>Functions as the spell, but creatures are 1/2 your level instead of 1/3 (min 0). >You start off with a single creature that you used this ability on. The creature must have been level 1 or lower. >You can only control 2 undead, as per the companion system. Any in excess are automatically destroyed. >As you advance in level, so do your created undead.

1 - DoD: Rejuvenation (Su) [healing]

>With a 3 round ritual, you can cause an adjacent destroyed undead creature you created to reform at 75% hp. You can also use this on undead you haven't created, but the creature has its autonomy and memory >You can also use this ritual to heal them for 100% max hp. >You can perform either of these rituals on multiple undead creatures at once, using only 1 point from your pool, provided they are adjacent to you.

1 - Deathwatch (Su)

As a standard action, you can stare down a creature/object to find out a handful of details about them. >Alive, dead, neither (undead, constructs, object etc.) >If not dead, current and max hp. >If dead, how long have they been dead. >Determine if something is even a dead creature (such as a pile of ash).

1 - Languages

Gain necril as a bonus language.

2 - Charnel Soldiers (Su)

Gain a teamwork feat. All of your controlled undead share your teamwork feats.

4 - Necrosis

Gain resistance to necrotic damage.

6 - DoD: Command Undead

Temporarily gain control over an undead creature. Functions as the domination spell (will negates), but it can only target undead within 10 ft of you, it only lasts 3 rounds max and it does not share the spell's tags. Against minions and mindless undead that are not companions this has no save.

8 - Blindsense

Lifesense 10 ft.

10 - DoD: Advanced Rejuvenation

As long as you still have DoD pool remaining, your rejuvenation activates on yourself automatically after you die, bringing you back to life at 50% hp in 3 rounds. Creatures that succeed on a DC 30 religion or arcana check can either interrupt this ritual or expel the evil spirits automatically as a standard action while within reach of your corpse.

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