👁️Dark Knight
Stand stalwart in the face of danger, an immovable obstacle that your opponents must fight tooth and nail to merely walk past, let alone survive. Outside of combat your massive skill bonuses can allow you to sense what others don't, and sniff out liars.
Based on the Maplestory class of the same name.
1 - Evil Eye (Su)
You can manifest an ominous looking eye that floats around you, enhancing your senses and giving you a palpable aura of menace. You get proficiency in intimidation and insight. You get a (4+½ lvl) bonus to perception, insight and intimidation. You also add this bonus to the DC to intimidate you.
You can choose to make this eye disappear 1/turn as a free action, but you lose the bonuses to perception and intimidation.
1 - No Escape
All effects that grant [elusive] movement do not function against you while you wield a reach weapon, allowing you to make AoOs against a much larger number of creatures.
If a creature tries to move around you safely using acrobatics while you wield a reach weapon, you add a bonus to your reflex save equal to the perception bonus granted by evil eye.
1 - Hyper Body
You get a +4 bonus to fortitude saves. Your starting HP increases by 10. Each level after you gain an addition 4 hp.
2 - Stalwart
You take half damage from fortitude saves. When you pass a fort save, it deals no damage and has no additional effect.
4 - Polearm Mastery
You can make an infinite number of attacks of opportunity, and you have a +4 bonus on attacks made as an AoO.
8 - Special Attack: Impale (Su)
You can leave behind a phantom weapon inside of your target on-hit. The creature is is unable to leave your natural reach and is anchored, making them unable teleport. This condition only ends if you are disarmed, dazed, stunned, you or the target are moved out of reach or you are defeated.
You can use this special attack an infinite number of times, but if you impale a second creature, the first is freed.
11 - Hyper Army (Su) [recharge] [buff]
As a standard action, you can inspire all allies that can see you, giving them (10+4*the creature's lvl) additional current and maximum hp until they rest, or until you are defeated.
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