Martial Artist

Many warriors fight with weapons or spells, but some choose to make their own body the ultimate weapon. Through grit, asceticism or flashy techniques, a martial artist's combat prowess shines without the aid of arms or armor.

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1 - Technique Specialization (Martial)

You gain 1 technique points at level 1, then another point every 2 levels after. These technique points can be used on the unarmed or barbarism trees.

Characters with martial specialization gain points in warfare equal to their highest tier of martial technique.

1 - Feat

Gain the unarmed combatant feat. Your unarmed damage dice increases to d10.

1 - Unarmored Defense

You are considered to be wearing medium armor for the purposes of determining your AC. Gain 6 poise. Functions only while not wearing armor and not wielding a shield.

1 - Flurry

Make an unarmed attack as a swift action. Some additional bonuses/restrictions exist depending on your archetype.

1 - Fitness

+5 speed per level. The jump action can be used with 1/turn as a free action. Still only usable 1/turn. You can jump an unlimited number of times when you dash. You can dash as as swift action. Functions only while not wearing armor and not wielding a shield.

1 - Fighting Style

Choose one from the subsection

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