🩸Blood Hunter

The first Blood Hunters were unique types of gunmen who, much like vampires, were obsessed with blood. Their research has led them down a divergent path where their unique affinity for manipulating life forces is well-suited for combat. If it bleeds, they can kill it.

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1 - Technique Specialization (Martial)

You gain 2 technique points at level 1, then another point every 2 levels after. These technique points can be used on the marksman and scoundrel tree.

Characters with martial specialization gain points in warfare equal to their highest tier of martial technique.

1 - Multiattack

Make two attacks, one of which must be a firearm attack.

1 - Blood Price (Su)

You can reload your gun as an instant action by taking 1 true damage.

1 - Vengeful (Su) [healing] [overheal]

Whenever you take at least 3 damage, the next time you deal damage back to an enemy you heal 3 hp.

1 - Exploit Weakness

You can parry with a gun. Your parry attacks have a +2 bonus. When you successfully parry, you also deal the guns damage and the enemy's turn immediately ends.

1 - Life Force (Su)

By spending a swift action, you can examine a creature, living or not, and tell how much hp remaining it has.

2 - Last Stand [recharge]

When you are defeated, you can instead feign injury. To all others it looks like you have been defeated, but you do not gain the defeated condition until the end of your next turn. During your next turn you are knocked down, but you can make a single firearm attack. If you are healed before you make the attack, this ability is immediately recharged.

2 - Blood Tax (Su)

Spend 1 mana to augment a firearm attack to also inflict d6 bleed on hit. If you have no mana, you can instead take 1 true damage to inflict this bleed.

2 - Blood Hunt

You get a +4 bonus on survival checks to track creatures your allies have injured within the last week. This bonus increases to +8 your allies inflicted bleed damage on them during the encounter.

4 - First Blood

You have advantage on attack rolls until you deal damage in a combat.

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