⛈️Thunderlord

A thunderlord's specialty is disruption. Knocking people around with rushing wind and cacophonous attacks.

1 - Blown Away

Whenever you deal sonic damage or crush damage from an [air] effect, you push the creature you damage 10 ft directly away from you. If the effect already pushed the creature, it pushes them an additional 10 ft.

1 - AS: Reverberating Strike [sonic]

Deal an additional 2d6+CL (7+CL) thunder damage on hit and energize your foe for 1 round. They take an additional 2d6 (7) sonic damage if they move of their own volition, no matter the method.

2 - AS: Wind Strike [air]

Strike an enemy, dealing no additional damage, but instead surrounding in a tempest that cuts into them as they move for one round. They take d8 (4) slashing damage for every 5 feet they move, no matter the method.

? - Reverberations (Sp) [air]

At the start of your turn as a swift action, you can spend 1 mana to unleash powerful winds upon creatures within 10 ft of you, dealing 2d6 (7) crush damage (fort negates).

? - Thunderous Smite (Sp) [sonic]

If you spend 1 mana as an immediate action when you take damage, you can blast your attacker with a sonic blast if they are within 30 ft. They take 2d6+CL (7+CL) sonic damage (fort halves).

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