🪵Hero
The Hero is someone who is born for adventure. They have an incredibly diverse skill set to accomplish their goals. The quests of the world seem to gravitate towards them, making sure they are never idle.
1 - Combat Style
Choose one of the following 3 options to specialize in: magic, ranged or melee.
Melee - Gain martial specialization. Choose a martial technique tree. You gain a technique point in it at this level and every odd level after. You also gain a multiattack. Multiattack: Make 2 attacks with melee weapons.
Ranged - Gain martial specialization. Choose a martial technique tree. You gain a technique point in it at this level and every odd level after. You also gain a multiattack. Multiattack: Make 2 attacks with ranged weapons.
Magic - Gain magical specialization. Choose 2 magical technique trees. You gain a technique point them at this level and every odd level after. Increase your memory by 2.
1 - Home Teleport (Su) [teleportation] [recharge]
By spending a week in a specific location, such as a house, clearing, or guild hall, you can designate it as home. By spending 1 minute concentrating on a ritual, you can teleport yourself and up to 8 creatures within physical contact with you back home.
Requires 1 week to recharge. If the ritual is interrupted, this ability does not require recharge. Does not require line of sight.
1 - All Skill
Gain 3 skill proficiencies. You gain the skill focus feat for every skill you are proficient in. Every level you also gain a skill proficiency from the list below. Each of these is associated with a particular Runescape skill. You must be proficient in a skill in order to gain its skill unlocks.
At this level and levels 3, 5, 7, 9 an 11 gain a skill unlock from the combat skills At this level and levels 2, 4, 6, 8 and 10. gain a skill unlock from the utility skills
Skills: Profession (Arson, wood cutting, mining, fishing, cooking, farming), knowledge (religion, arcana, engineering, alchemy), survival, acrobatics
1 - Quest!
Heroes are called to adventure, but there are a handful of quests that are rites of passage for true heroes. More information can be found in the quest subsection.
1 - Ditto
Every hero proudly presents their finest victory in the form of a pet ditto: An ooze creature that can mimic the appearance of a creature that the hero has defeated in battle. functioning as a familiar. It knows a number of transformations equal to your level. If you choose to teach it a new form and it has no more slots, it forgets a previous one permanently. New transformations must at least match the level of its highest known transformation. It starts play only knowing 1 transformation of a level 0 creature. A ditto can never transform into a creatures with class levels.
Your ditto becomes a level 0 copy, losing all defense traits (outside of base stats), offense traits (outside of its attacks) and feats. Its stats are obviously adjusted to be a level 0 creature, effectively subtracting its level from things like AC, saves, poise etc. Its hp is 20. Its size is always tiny. It can only communicate in methods the creature it transforms into could.
If it aids you in combat, it gains the [companion] tag. You can also use your familiar to do a handful of other useful things.
Spying [scrying] - You can sense through your companion at will. See the scrying tag for more details. Assistant - Your companion can use the aid action to assist you for any skill checks. To My Side [teleportation] - You can concentrate for 3 rounds to teleport your companion to your side.
2 - Gear Swap
You can choose to also swap any worn equipment, such as armor or magic items, when you take the swap gear action.
6 - Combat Style+
Gain a new upgrade based on the combat style you chose at level 1, or choose a different combat style you did not choose at level 1.
Melee - As a swift action, you can enter one of 3 stances as a [buff]. They last until you gain another buff and you can swap between them whenever you like. Aggressive - Deal 10 poise damage on hit with melee weapon attacks, or 15 with 2h weapons. Accurate - Get a +2 bonus to attack with melee weapon attacks. Defensive - Get a +2 bonus to AC Ranged - As a swift action, you can enter one of 3 stances as a [buff]. They last until you gain another buff and you can swap between them whenever you like. Long Range - Increase your range by 15 on all ranged weapon attacks. Accurate - Get a +2 bonus to attack with ranged weapon attacks. Rapid - Magic -
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