Pilot

Pilots hop into their mechs and drive them around.

1 - Mech Basics

Mechs must be one size category larger than you to use. In order for another creature to use your mech, they must roll a DC (20+your engineering bonus) to use it. Otherwise it is a very fancy hunk of metal to them.

You are effectively treated as mounted on your mech while driving it. Any damage it takes depletes your hp and any effects targeting the mech target you (such as charming gaze). Any attacks it makes use your stats, etc. It is not a separate creature, but an extension of yourself. The only exception to this is you use the AC value of your mech while mounted in it.

1 - Emergency Exit

At any point, you can eject from your mech as an instant action and appear in its space. Remounting requires a swift action, but cant be done in the same turn you exit. Emergency exit needs to be manually recharged as a standard action while mounted to use again.

1 - Weapon of Choice

Gain the pincers, sawblade or pea shooter augment as a bonus augment.

1 - Mech Types

Choose One

Mech Types

Speed

AC

Carrying Capacity

Bonus Features

Speedster

40

14+lvl

100 lbs

Hovercraft

Tank

30

16+lvl

2k lbs

Artillery

Augments

Mobility

Turbo Thrusters [recharge]

As a swift action, gain +30 speed and a +2 bonus to bully, shove and topple until the end of your turn. Gain a fly speed until you stop moving. Decrease fall distance 60 ft for the purposes of determining fall damage. Cannot be used in consecutive rounds.

Hovercraft

Your mech gains a hover speed equal to its land speed.

Offroad

Your mech gains a swim and climb speed equal to its land speed.

Attacks

Pea Shooter

Your mech has weapons that rapidly shoot inaccurate projectiles at a short range. d6 pierce. 40 ft range Multiattack: Fire 3 projectiles.

Pincers

You mech comes with 2 natural weapon(s) built into it that excel at crushing and grabbing. d10 crush. +2 CM (drag, grab) Multiattack: Make 2 pincer attacks

Sawblade

You mech comes with 2 natural weapon(s) built into it that excel at ripping and tearing. d8 slash. Bleed Multiattack: Make 2 sawblade attacks Special: While you are charged, you rev up the sawblades. While revved up, you get a +4 bonus to reflex saves vs acrobatics to make AoOs, and a +4 bonus to attacks made as AoOs.

Artillery

(Charge)

You can fire a siege projectile with 120 ft range. Make a ranged attack with a +2 bonus to deal (2d6+2*lvl) crush or pierce dmg.

Charge Forth (Charge) [elusive]

Move twice your speed in a straight line. All creatures you move through with this ability take (2d6+2*lvl) crush damage and are knocked down (reflex halves dmg and negates knockdown).

Death Lazor (charge)

Target a 60 ft line. All creatures inside take (2d6+2*lvl) zap or force damage (your choosing).

Defense

T

Utility

Clown Technology

Up to a dozen allies can also mount your mech to slip inside of an extradimensional space. It has a appropriate seating and a screen where inhabitants can see what you see.

While inside they cannot interact with the outside world. If you take damage, all creatures inside are immediately ejected into adjacent spaced and staggered for 1 round.

Cloaking Device [recharge]

Gain concealment whenever you move at 15 speed or less out of combat. 1/minute, you can manually activate cloaking device as a swift action for 1 round and move at full speed.

Cruising Speed

While not under duress, increase all mech speeds by 30.

Filtration

Your mech creates its own self sustaining air supply from within, allowing you exist in locations without air and evade toxic gasses.

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