Rage Powers
Despite the name, rage powers, unless explicitly stated, do not require you to be raging to use.
Skill-Based Raging
Choose a skill. You gain a +2 bonus to that skill and can use it while raging.
Intimidating Glare
By spending 30ft of movement, you can make an intimidation check to demoralize a creature. If you successfully demoralize a creature that is already shaken, in addition to increasing the shaken penalty, you also frighten them for one round. A creature frightened in this way cannot be frightened again for 1 hour.
Smasher
You can always sunder a creature to reduce their ac, even if it does not wear armor. You reduce their ac by 2 until someone administers first aid (DC=class DC)
Ferocity
Gain the ferocity monster quality.
Flesh Wound
When you are defeated, it only takes 1 minute for you to regain 1 hp. You are staggered after you are healed from 0 hp instead of dazed.
No Escape
When an enemy creature leaves your threatened spaces, you can spend an immediate action to chase after them up to 60 ft.
Quick Reflexes
When a creature attempts to avoid an attack of opportunity using acrobatics, you get a +4 bonus to your reflex save for the opposed check. Get a +4 bonus to attacks made as AoOs.
Strength Surge
Once per rage, add (2+lvl) to an athletics check as an instant action.
Bonk
Whenever you defeat a creature with a melee attack, they are automatically entangled as you smash them into the ground. If they regain consciousness, they must first escape before they can move. They roll athletics (class DC) as a swift action. Failure means they stay entangled.
Fight On
An instance of damage must be at least higher than your level (after reduction) in order to defeat you. When this ability procs you take no damage.
Charger
Gain powerful charge, giving you +2 attack when you charge. You can move through creatures and difficult terrain during your charge.
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