Fighting Styles

Dragon Style

You get a (1+1/2 lvl) bonus to athletics. Your unarmed strikes add 2x strength to damage.

Special Attack: Dragon Roar (Su) [Sonic] - Make an unarmed attack against a creature. It also unleashes a devastating roar. Creatures in a 30 ft cone take 2d6+2*lvl (7+2*lvl) sonic damage (fort halves). If you hit the initial creature with your unarmed strike, the DC for them is increased by 2.

Snake Style

When a creature misses you with an attack, you can move 10 ft directly closer to it [elusive]. If this movement puts you within reach of the attacker, it provokes an AoO. This AoO must be an unarmed strike.

Snake Sidewind - When you would be hit with an attack, you can spend an immediate action to make an opposed attack roll. If you match or exceed their roll, you instead negate the attack, proccing snake style.

Cerberus Style

You cannot be flanked. When you would normally be flanked, gain a flanking bonus against the creatures threatening you.

Cerberus Snare - When you hit a foe with an unarmed strike, its speed is reduced by 15, it is dimensionally anchored and it is grounded for 1 round.

Demon Style

You get a +2 bonus to attack and damage for 1 round when you take the charge action. You can turn up to 180 degrees once during your charge.

Tenderize - Whenever you succeed on a drag or shove attempt, deal 10 crush damage if you move them at least 10 ft.

Grabbing Style

+2 to grapple attacks. You are not entangled while grappling, but you have -15 speed.

Grabbing Everything - When you make a grapple attack, or maintain a grapple, you can make a grapple attack or maintain a grapple on another creature.

Jabbing Style

Whenever you make an unarmed attack, you can move 5 ft [elusive] so long as you still threaten the creature you initially attacked.

Flurry-er - Every time you poise break a creature or land an unarmed strike against it, it gains a stack of pummel (max 4). Each stack of pummel increases your unarmed damage (including poise damage) by 2 for each stack. You also ignore DR against creatures with stacks of pummel. Pummel stacks last until the end of combat.

Monkey Style

Climb and crawl at full speed. You can remove knockdown from yourself as a free action.

Monkey Madness - When you land an unarmed strike or break a creatures poise, you can start riding them. You follow their movement automatically until you are knocked off by poise breaking or otherwise. You have cover while riding. If an attack grazes you, it instead targets your ride at full effectiveness, as though it had hit them. You cannot ride creatures smaller than you.

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