🤺Swashbuckler

Swashbuckler are the best duelists around, with their signature parry and riposte ability giving them an edge over virtually all martial combatants, especially in melee. Their swift action is incredibly valuable, and can be spent in a number of ways that are powerful in their own ways.

1 - Panache

Gain a pool of 5 points to use your class features with that replenishes each day.

Regain panache when you perform the following actions. >Succeed on a gambit (5) >Willingly provoke an AoO from a non minion enemy with your actions (1) >Roll at least 10 higher than an enemy's AC and crit a non minion enemy (1) >Defeat a non minion enemy (1)

1 - Parry and Riposte

With a light weapon in your main hand and a buckler in your offhand, you can parry at any time. If you choose to use an unarmed strike or natural attack, you need a buckler in your off hand and a completely free main hand. Parry functions in 2 different ways.

Prepare to Parry - You can choose to forgo any number of attacks during your turn. Until the start of your next turn you can parry as an instant action a number of times equal to the number of attacks you decided to forego. If you successfully negate an attack, you can riposte and make a melee attack against the creature as an instant action.

Reactive Parry - You can attempt to parry an attack without preparing by spending 2 panache. If you successfully negate an attack, you can riposte make a melee attack against the creature as an immediate action.

If your foe attacked with a ranged attack, or with a weapon that has the reach property, you can only retaliate if they are within your reach. You can parry without a buckler, but take a -4 penalty to attack when you parry.

1 - Practiced Duelist

You get a +4 bonus on bluff checks to feint, and an equal bonus on insight checks to resist feint. You can feint as a swift action. By spending 1 panache as a free action, you gain advantage.

You can innately cast It's Time to Duel.

1 - Heavy Mettle

When wearing light or no armor, and wielding a single light weapon, get the following benefits.

  • +3 bonus to AC

  • (4+½ lvl) bonus damage with light weapons

  • +5 speed

1 - Book 'o' Piracy

You speak the language pirates. While not a secret language, it is incredibly difficult to understand despite it only being a modified version of common. A creature must be trained in linguistics to see past the many layers of slang that typify pirate lingo.

2 - Charmed Life

The first time you use luck each round, it doesn't take an action. By spending 1 panache, you can reroll a save as an immediate action.

2 - Dodging Panache [elusive]

By spending 1 panache as an immediate action, gain a +4 bonus to ac against a single attack and move 5 ft. If this puts you out of the AoE of an effect, it has no effect against you.

4 - Superior Feint

As a standard action, automatically feint a creature. It is feinted for all allies as well until the end of your next turn.

6 - Focus

You can take the focus action as a swift action. While you focus, you get a +4 bonus to... > AoOs made against this creature > Reflex saves against the creature's acrobatics > Perception against this creature

8 - Special Attack: Targeted Strike

By spending 1 panache, choose a specific body part to target to gain a bonus effect (fort negates).

Special: This special attack can be used more than once a combat by spending more panache.

Head

Confuse the target for one round

Torso

Stagger the target for one round

Neck

The target bleeds for 2d8 (9) damage

Legs

The target is knocked down

Wings

The target is grounded for one round

11 - Child's Play

Reactive parry requires only 1 panache. When you riposte after a reactive parry, it is an instant action instead of an immediate action.

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