Alchemist
Alchemist is a hybrid class with the potential to branch in many directions depending on the desired play style. Using the power of SCIENCE you can create friends, enhance your friends, yourself or you can manipulate the world around you in a variety of creative ways.
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1 - Technique Specialization (Magic)
You gain 2 technique points at level 1, then another point every 2 levels after. These technique points can be used alchemy tree.
Characters with magical specialization gain points in wild card equal to their highest tier of magic technique and cantrips.
1 - Alchemical Studies
You get the alchemy skill for free and a +4 bonus to alchemy checks.
1 - Alchemical Inspiration
Using a pouch of nebulous materials and strange liquids, you can make and administer an alchemical item as a standard action, and at no cost! Add intelligence to damage from alchemical creations you make with this ability. Usable 3+lvl times per day.
1 - Jizzle Enthusiast [healing] [overheal]
When you drink from a jizzle, it also gives you 10 temp hp.
1 - Major
Every alchemist is defined by their (often nonsensical) specialization. In order to make you, the player, feel like you are on the cutting edge of research, you can break the usual rules of the game and create entirely new class features with a specific focus. This can include things like researching how to gain additional limbs or genetically engineered catgirls.
More details in the "Major Fields of Study" section.
6 - Thesis
Upgrade! Abilities granted by your major are improved, loosening the restrictions.
11 - Grand Discovery
Abilities granted by your major are perfected, eliminating all but the most extreme restrictions.
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