🤔Oddball Spells

Because the technique progression of the Bender class is awkward, I have gone out of my way to take the work out of finding what techniques work for your element outside of the technique trees I recommended. I will also include a handful of spells I feel are thematically appropriate even if they do not have matching tags since there isn't enough content for some tags. You can still cast any of these spells without staff components.

Just as a reminder, some of these techniques you won't have access to until certain levels, since firebenders and waterbenders don't unlock the variants to their blasts until levels 5 and 3 respectively.

The techniques are listed in order of their level. Any cantrips are permanently memorized without consuming memory.

Air - Feather Fall, Second Wind, Euphoric Cloud,

Earth - Stubbed Toe, Living Roots, Pocket Sand, Frenzied Leap, Quake, Toe Smasher, Ups and Downs, Iron Man, Man Drop

Fire - Catch Flame, Shocking Grasp, Fired Up, Endothermic Touch (though this one is already covered by what the base firebending ability does), Hidden Power, Spontaneous Combustion, Sacred Flames, Flame of Destiny, Hot Potato, Solar Power, Elemental Shield, Prismatic Body, Rod of Roasting

Water - Icicle, Free Swim, Wave of Darkness, Hidden Power, Enhance Water, Fog Cloud, Blanket of Snow, Ice Skating, Frost Armor, Snow Fort, Ice Lance, Shadow Weapon, Powder Snow, Liquefy, Elemental Shield

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