Preparation (Su)
Preparation [teleportation] [upcast]
Scoundrel 4
Cast Time - 1 Standard Action
Effect
Target
Self
Duration
1 round
Enter a defensive stance, giving you +4 AC, +4 perception for 1 round and resetting your poise. When an attack made by a creature you can see misses you or fails to break your poise, you can choose to lose these bonuses to teleport within 5 feet of them and strike them with a melee attack.
They are DD for this attack and take an additional 3d8 (13) dmg.
Upcast - Each additional mana spent increases the bonuses to AC and perception by 2.
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