Preparation (Su)

Preparation [teleportation] [upcast]

Scoundrel 4

Cast Time - 1 Standard Action

Effect

Target

Self

Duration

1 round

Enter a defensive stance, giving you +4 AC, +4 perception for 1 round and resetting your poise. When an attack made by a creature you can see misses you or fails to break your poise, you can choose to lose these bonuses to teleport within 5 feet of them and strike them with a melee attack.

They are DD for this attack and take an additional 3d8 (13) dmg.

Upcast - Each additional mana spent increases the bonuses to AC and perception by 2.

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