Astral Infusion
Astral Infusion [force] [healing] [upcast]
Lunar 2
Cast Time - 1 Standard Action
Effect
Range
60 ft
AoE
10 ft radius, centered on a point on the ground
Save
Reflex
A mote of energy resembling a shining star lands on this spot, dealing 2d8+CL (9+CL) force damage to all enemies (reflex halves). Some of the affected creatures' energy is absorbed and you may divert that energy to an ally within range.
They gain restore hp equal to the (3*number of creatures damaged by the spell).
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