Gear Up
Gear Up [concentration] [upcast]
Wildcard 1
Cast Time - 1 Standard Action
Effect
Range
Reach
Duration
Until Rest
You create a magical copy of a non-magical shield or weapon that you think of that doesn't require ammunition, such as a dagger or greatsword. It deals force damage instead of its usual damage.
If you have an open hand, you can cause the weapon to appear in your hand and you can make a simple attack with it as part of casting the spell.
If you cast this spell while you have already conjured gear, the previous gear disappears.
Upcast - For each additional spell level, create an additional piece of gear
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