🎲Luck
Luck Basics
The ability to turn the tides in a negative situation and getting more favorable outcomes when things are uncertain are what characterizes luck.
As an immediate action, you can add your luck to any D20 roll. Luck cannot be added to a roll twice. Luck cannot be added when you take 10, 20 etc.
Added to luck/serendipity checks
Get a boon at character creation for each point of luck
Negative luck imposes a penalty to all DCs equal to the negative value.
Subtracted from luck checks
Get a bane on character creation for each point of negative luck
Serendipity
When playing table top, a lot of things aren't well defined until they get into render distance, which basically means when players ask about it. When a situation pops up where your player asks for a specific circumstance like "Is the door to the armory locked?" "is there a hat store in town?" or "are there any footholds on the side of this cliff?" and you don't immediately have a response, the character in question rolls a luck check. If it's a general party question, or if you bring your lucky friend with you during your shopping trip, they could reasonably roll it instead.
Examples
Likelihood (of being favorable)
DC
Description
Likely
5
"Are there footholds on the side of this cliff"
Plausible
10
"Is there a hat store in town?"
Unlikely
15
"Is the door to this person's house locked?"
Very Unlikely
20
"Any human meat for sale?"
Usually Impossible
25
"There any lava pools in this forest?"
Again, if you already had an answer in mind, don't roll this. This is something that you should use in moderation. The moment you let your players start rolling this again and again is when all cohesion in your world evaporates
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