🎲Luck

Luck Basics

The ability to turn the tides in a negative situation and getting more favorable outcomes when things are uncertain are what characterizes luck.

  • As an immediate action, you can add your luck to any D20 roll. Luck cannot be added to a roll twice. Luck cannot be added when you take 10, 20 etc.

  • Added to luck/serendipity checks

  • Get a boon at character creation for each point of luck

  • Negative luck imposes a penalty to all DCs equal to the negative value.

  • Subtracted from luck checks

  • Get a bane on character creation for each point of negative luck

Serendipity

When playing table top, a lot of things aren't well defined until they get into render distance, which basically means when players ask about it. When a situation pops up where your player asks for a specific circumstance like "Is the door to the armory locked?" "is there a hat store in town?" or "are there any footholds on the side of this cliff?" and you don't immediately have a response, the character in question rolls a luck check. If it's a general party question, or if you bring your lucky friend with you during your shopping trip, they could reasonably roll it instead.

  • Examples

    Likelihood (of being favorable)

    DC

    Description

    Likely

    5

    "Are there footholds on the side of this cliff"

    Plausible

    10

    "Is there a hat store in town?"

    Unlikely

    15

    "Is the door to this person's house locked?"

    Very Unlikely

    20

    "Any human meat for sale?"

    Usually Impossible

    25

    "There any lava pools in this forest?"

Again, if you already had an answer in mind, don't roll this. This is something that you should use in moderation. The moment you let your players start rolling this again and again is when all cohesion in your world evaporates

Bestiary Examples
  • Visualizing Luck

    negative

    Me and you, Harambe

    moderate

    Succ, Bane, Mimic

    high

    Fey creatures, followers of Frogg Saran

Last updated