Actions

There are different types of actions, starting from the most costly to the least in today’s action economy. All actions are assumed to not function if you aren’t able to react, such as when surprised or stunned, and will be stated otherwise if it can.

  1. Full-round action (FRA). Requires all of your movement and your standard action.

  2. Standard. What most actions are, like attacking, dashing etc.

  3. Swift. A bonus action that is usually of lesser impact than a standard action.

  4. Immediate. Swift actions, but they can happen off turn. Usually in response to something. All immediate actions occur before the triggering action. Refreshes at the start of each round.

  5. Free. You can perform free actions at any point during your turn at no cost, such as opening a door. Can only do them a reasonable amount of times.

  6. Instant. Free actions that can be performed off turn. All instant actions occur before the triggering action. Refreshes at the start of each round.

Movement

Typically creatures have a speed of 30 ft, if a speed isn't listed, assume 30. You can move before and after performing your other actions. Some abilities or status effects will reduce your movement speed. If your speed is reduced to 0, you cannot move, even if you dash.

You can climb and swim at half speed, provided you aren't trying to swim during a storm or climb up a smooth wall. With certain racial/class abilities or proficiency in the athletics skill, you can swim/climb at full speed.

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