⚰️Defeat
When you take damage that reduces you to zero or lower, you are defeated, and must be healed to regain consciousness in a timely manner.
You can choose to non-lethally defeat someone provided you are using a manufactured weapon, unarmed strike or natural attack. If this is not the case, they must make a DC 8 luck check or die. Creatures that manage to survive being defeated have to keep making this luck check every time they take damage while defeated.
When a main character (ie usually the players) falls to zero HP, they can take no actions on their turn and can only crawl at 15 speed (they have the defeated condition). When a character recovers from the defeated condition, their next turn they are dazed. When you are defeated or when you take damage while defeated, you receive 1 stack of drain.
When recovering from the defeated condition, you also gain an affliction. More rules on those in the afflictions section.
Main characters also don't run the risk of dying when defeated. Instead of rolling luck checks, a main character gets a stack of doom when they take damage while defeated. Upon acquiring the 5th stack, they die. Doom stacks are lost on rest.
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