Boons

For every point of luck you possess, roll on this chart. Permanent increases to luck also include a bonus boon. You can roll multiple of the same result (for most results), but you can reroll if you aren't feeling like +15 hp is your thing.

Roll
Name
Boon

1

Mysterious Stranger

You can shout to the heavens for a savior, and a humanoid creature from the bestiary of your level or lower comes to your aid. They help you escape danger, or otherwise help you solve a problem. Once you do this, you cannot do it again.

2

Wide

Your max hp increases by 5.

3

Lottery

You get an additional 5k starting gold

4

Thane Privilege

If you are harassed by guards or similar types of authorities for any reason, you can announce some form of special title that you received from royalty, dissipating the situation and immediately gaining forgiveness. Once you do this, you cannot do it again. You do not have to decide where this works before hand. Make up whatever works on the spot.

5

Natural Talent

You gain two cantrips as innate techniques.

6

Eager to Serve

You have a follower that is a non-combatant. They are an apprentice, a big fan or are indebted to you. They will aid you in any way they can. (use commoner stats)

7

Lucky 7s

You treat rolls of 7 as 17

8

Dicey

Gain a luck dice, allowing you to reroll a d20 1/day.

9

Suffused

Your mana pool increases by 1.

10

Copycat

The first time each day an enemy casts a spell that affects you, you get a scroll in your pocket of that spell that disappears by the end of the day,

11

Second Chance

The first time you would die, instead heal back to 50% hp.

12

Pandora's Box

You start play with an ornate box. Once per day when you open the box, it provides you with an item to aid you in your current struggle (decided by DM). Items are typically cheap.

13

Party Animal

You can innately cast a level 1 or 2 Nack spell of your choosing.

14

Superior Genetics

Choose another minor feature from your race

15

Secret Technique

You can innately cast a technique of up to 3rd level. Once you do this, you cannot do it again.

16

Popular Kid

In towns that are not overtly hostile to outsiders, you have a friend that can provide you lodging. Gain an additional contact.

17

Genetic Abomination

Get a minor race trait from another race. You have a part of you that looks mismatched from this race.

18

Unlikely Events

Get a +2 bonus to serendipity checks.

19

Get Lucky

You have advantage on any check that involves seduction.

20

Serene Grace

1/day you can spend an immediate action to add luck to the DC of one of your abilities.

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