Orc Raiding Party
A group of orcs all riled up charge into battle. Individually not a big threat, but coordinated enough to easily mow through individuals with less friends.
Level 2 Huge Orc Squad [group]
Defense Traits
AC 15 HP 44 Poise Fort +7, Refl +5, Will +3
Single Target Resistance - Resistance to any damage that only affects a single creature, most common with attack rolls. Certain attacks like cleave can ignore this resistance.
Single target effects that deal no damage have no effect.
Poise Resistance - Cannot be poise broken.
Naked Courage - Gain a +4 bonus to saves against [fear] effects while not wearing armor.
Offense Traits (DC 14)
Auto Attack (2h Axe) (S) Automatically deal 26 poise damage, knocking targets prone. 2d6+3 (10)
Auto Attack (Crossbow) (P) 120 range 2d6+3 (10)
Auto Attack (Misc Heavy Object) (C) 40 range 2d6+3 (10)
Toss Up - Orc raiders are blessed by The Cataclysm with ludicrous strength. They can work together to lift objects that are 10s of thousands of pounds. If they throw generally heavy objects like boulders, and such objects are in supply, they can toss them as an auto attack. Said attacks count as siege weapons.
Weaknesses/Deep Lore
AoE Vulnerability - Take 50% more damage from AoE effects.
Other Traits
Ability Scores - Str +3, Dex +3, Lucc +0, Int -1, Wis +1, Cha +0
Night Vision
Gear - 2h axe, crossbow, 1 bola
Skills - +5 perception, +7 athletics, +9 intimidation, +5 survival
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