Frozen Mammoth
A mammoth covered in frost trudges through the tundra. Each step a heavy thud even through the muffled snow. An entire group of them walks by and pays you no mind, so long as you keep your distance.
Level 6 Large Cryptid/Beast
Defense Traits
AC 20 HP 80 Poise 30 Fort +11, Refl +5, Will +6
Resistance - Cold
Offense Traits (DC 18)
Gore (P) +9 2d8+3 (12)
Stomp (C) +9 (only usable vs knocked down) 3d8+3 (16)
Earthbending (C) +9 (30 ft) 4d6+3 (17)
Multiattack - Use Thunder Stomp and a natural attack.
Innate Techniques - Thunder Stomp 1/day - Earth Shatter, Icy Spears
Special Attack: Ice Rush [cold] - Special: Can only be made as part of a charge attack. Adds 3d8 (13) cold damage. The path the mammoth takes and a 10 ft radius around the target is coated in slick ice that can potentially knock creatures down. Jumping over it (unless you are already standing in it), moving at half speed or rolling acrobatics will prevent you from falling.
Weaknesses/Deep Lore
Weakness - Crush 2
Territorial - Frozen mammoths typically live in remote cold regions of the world and must travel long distances to find adequate food sources in winter. During such times they are easily agitated, especially when eating. They will attack unprovoked
Other Traits
Ability Scores - Str +3, Dex -1, Lucc +0, Int -2, Wis +1, Cha +0
Blindsense - Scent (30 ft)
Speed - 30
Feats - Unstoppable, Bonded Mind, Take the Hit
Skills - +9(+4) perception, +9 survival, +11 athletics, +9 history

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